"Left flipper is weak, and has wrong coil stop on it, so activated flipper is too high, and also, due to spring, is very slow to return. Plays fine otherwise." Jurassic Park (Pro) (Stern, 2019)
"Plunge saucer takes forever to kickout after any plunge. Left flipper pathetic: you’ll never make the R ramp or the Guile U-turn ramp. Lower left hole kicks out SDTM most of the time" Street Fighter II (Gottlieb, 1993)
"Right flipper and upper flipper are both anemic. 2 tokens per play. Drop target in front of the lock shot rarely resets, so good luck getting Multiball." No Fear: Dangerous Sports (Williams, 1995)
"Do NOT play! Glove magnet doesn’t work, and goes into endless attempts. Left flipper sticks up. Spinner is terrible." Johnny Mnemonic (Williams, 1995)
"Only TWO balls installed. There should be at least four. So multiballs don’t play correctly. VERY old code. Drop target fixed. Right flipper button sticks occasionally. Top left control gate doesn’t work. Tight tilt." Pulp Fiction (SE) (Chicago Gaming, 2023)
"Overall plays real well. Only problem I noticed was that the multiball doesn’t auto launch. A couple times I had two extra balls in the shooter without realizing it, and the shooter doesn’t really have enough umph to launch two balls, so really gotta plunge it hard.
Not sure if it’s supposed to auto launch or not, just something to note.
Good machine overall." Teenage Mutant Ninja Turtles (Data East, 1991)
"Cosmetics good, but the right flipper is so weak it can only propel the ball halfway up the playfield.
Not really playable with that problem…" Jurassic Park (Data East, 1993)
"A little tired, but overall the machine plays pretty good.
Flippers are slightly misaligned, but not too bad.
If you like it loud, you’ll be happy, they’ve got the volume way up!" Back to the Future (Data East, 1990)